/*****************************************************************************
* Copyright (c) gugulu858 2024-7-28
* BeatMouse is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan
* PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*          http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
* NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
******************************************************************************/

#ifndef _L0GIC_H_
#define _L0GIC_H_

#include "interface.h"

int init(void);

void gameFree(void);

Uint32 timerFun(Uint32 interval, void* param);

void start(void);

void initSprite(void);

void spriteRun(void);

void mouseButtonEvent(const SDL_Event* pEvent);

void updateScore(SpriteType type);

#endif // _L0GIC_H_